Spoiler warning: this guide may discuss puzzles and story details. Hints stay hidden until you choose to reveal them.
This is Part 2 of GameClue's seven-part Order of the Sinking Star walkthrough. Go east from the Crossroads into The Mirror Isles. Part 0 covers hub habits; Part 1 covers North. Here you learn magic-mirror teleports, stone bridges, then cloning and later bend tricks through the opening eastern campaign.
Soft Mirror Isles rules
- Goal tiles are yellow circles. Multi-circle rooms usually need a clone so every circle is occupied at once.
- Magic mirrors have two right-angle arms. Activate teleports every current reflection at once; if any landing is blocked, nothing moves.
- You can push mirrors, not pull them. Do not shove a mirror to an edge you cannot get behind.
- Stones/crystals pushed into water become walkable pads or bridges.
- Plain mirrors do not teleport, but they can bend a teleport path (WikiTactics).
- Two mirrors reflecting the same actor create a clone; matching merges recombine copies.
Route structure below follows GameRant's Mirror Isles Parts 1-3, cross-checked with WikiTactics' The Mirror Isles boards and sinkingstarwalkthrough's 1-27 writeups. Gamer Guru's Mirror Isles video is the timestamp companion (YouTube AvEvGG2bU_o).
Sub-region 1 - Puzzles 1-8 and hub minis
Soft tip: finish the eight island boards and the three hub minis in order. Hub clears unlock the next pier; after Puzzle 6 you may need to rewind a hub mirror before the southern pier opens.
Puzzles 1-4
Puzzles 5-8 and remaining hubs
Sub-region 2 - Cloning and creative bridges (9-16)
Soft tip: rooms with two yellow circles need a simultaneous clone. Mirror-in-mirror setups spawn a copy while leaving the original. Edge walking can desync clone movement so only one copy steps. Full step lists for every board live on GameRant's Part 2 page; spoilers below keep the key ideas.
Sub-region 3 - Stacked bends and late boards
Soft tip: later rooms stack mirrors into U-bends, bounce off plain frames, and sink crystals as exit pads. GameRant's Part 3 covers the closing set; WikiTactics lists 27 boards in The Mirror Isles area including post-campaign extras.
What's next
Part 3 covers South: Skipping Stones to Lonely Homes. If a Mirror Isles board stalls, leave east, change worlds from the Crossroads, and return with fresh eyes - Part 0's undo-first habits still apply.


