Spoiler warning: this guide may discuss puzzles and story details. Hints stay hidden until you choose to reveal them.
Silver Pines hides three endings behind one late conversation with Eddie Velvet. Leave is the contract ending, Rest is the Rabbit Hole secret route, and Live is the memento furnace route. This is a routes guide, not a worth-it review; for atmosphere and reception, see our Silver Pines review roundup.
Treat the Eddie conversation as a hard branch point: make a payphone save before you talk to him. Kill and Leave (spare) split the endings, and you will want to reload if you are hunting all three on one file.
Endings at a glance
- Leave: at Eddie, choose Kill; confirm leaving Silver Pines at the car. No collectibles required.
- Rest: spare Eddie, gather five Stars for the Locked Ring Box, take Alice's ring after sparing him, socket both Gold Rings in the Rabbit Hole stage wall, finish the secret chase/boss.
- Live: collect 25 Mementos (game count), finish Drew/Burnt Man conversations on the Outskirts shore, burn everything in the Shore Shack furnace.
- Important label trap: the Eddie prompt marked Leave means spare him. That is not the Leave ending.
The Eddie branch
After the late-game stretch through Thelend / A Place Between, you confront Eddie Velvet. The Kill option reads as completing Jackman's assignment; choosing Leave spares him and returns you toward Downtown West Road Water. Manual-save before the talk if you want all three endings on one save file.
Rest: five Stars and two Gold Rings
Rest is the longest route and the only one with a clear secret dungeon after the Eddie branch. You need two Gold Rings in inventory before you commit to the Rabbit Hole wall, then a chase and a hidden boss before the beach close.
Locked Ring Box and five Stars
Grab the Locked Ring Box early in the Miner Diner restroom (sink / faucet). Combine Stars into the box one at a time; the fifth opens it and yields the first Gold Ring. Star locations, in a practical campaign order:
- Rabbit Hole Bar: Star on the cocktail / center table on your first proper bar visit.
- Crimson Bear Motel Room / Bungalow 3: Sledgehammer into the Outskirts lighthouse, take the Motel Room Key from the top, enter Room 3; use cassette/answering-machine clues and open the safe with code 6671 for the Star.
- Quiet Hour Cafe / Cowboy: after Church Hill, Star beside the wounded cowboy (speak first per several guides).
- Downtown caravan hole: after Cable Station bells are placed, take the Shovel from the digger's caravan and dig the hole for a Star crate.
- Thelend exterior: talk to the yellow-raincoat NPC (twice / until she leaves the Star) near the studio approach.
Second ring, Rabbit Hole wall, secret boss
Live: 25 Mementos and the furnace
Live does not require the Rabbit Hole rings. It hinges on a complete Memento collection and Drew on the Outskirts shore: finish his conversations, then burn the set in the Shore Shack furnace.
One-save plan
- During the campaign: lock the Locked Ring Box, five Stars, and as many Mementos as possible before Thelend finale.
- Payphone-save immediately before Eddie.
- Reload 1: Kill for Leave.
- Reload 2: Spare, grab Alice's ring, finish Rest at Rabbit Hole.
- Reload 3 (or continue from spare): confirm 25 Mementos with Drew, burn for Live.
If you still need mid-game puzzle codes, ferry bells (EGDCFAB), or room-by-room routing, work those during the campaign before the Eddie save; this page stays focused on the three ending gates. Official store page: Silver Pines on Steam.

